package spine.starling 
{
	import starling.events.Event;
	
	public class AnimationEvent extends Event
	{
		public static const ANIMATION_EVENT:String = "animationEvent";
		
		public static const HIT:String = "hit";
		public static const HIT1:String = "hit1";
		public static const HIT2:String = "hit2";
		public static const HIT3:String = "hit3";
		public static const INJURED:String = "injured";//"受击僵直";
		
		private var _event:String;
		
		public function AnimationEvent(event: String) 
		{
			super(ANIMATION_EVENT);
			_event = event;
		}
		
		public function get event():String
		{
			return _event;
		}
	}
}